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ChiralAnomaly

10 Game Reviews w/ Response

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nice effort, but mediocre.

music: background music was relaxing, and might be suitable in adventure games where you have the chance to take a break without pasuing, but did not fit the game very well. supposedly, there should be a lot action involved in this game, all condensed within a short time frame. you should aim to make the overall atmosphere more tense.

gameplay: one thing i liked was the fact that controls were simple, and instructions were clearly stated. players can get involved in the game firaly shrotly. it may be basic, but it is a must in mini-games like this.

some glitches were found in the game. to name one of them, you can actually proceed to the next level by going off-screen to avoid those bacteria. this matters a lot. you should add a barrier along the edges to prevent people from cheating their way through.

game mechaincs was unsatisfactory. there is an issue with the timer. you shouldn't force the players to wait for the timer to run out before allowing us to move on. suggested changes to the system depends on the games' objective. if the sole purpose is to kill all the enemies on screen, timer is redundant. the number of enemies remaining on screen would be irrelevant if players are simply asked to stay alive. you can keep both of them if players are penalised for not killing all enemies within a specified time period.

the game itself is monotonous partly due to the same level of difficulty in each round. levels should be increasingly difficult. i suggest you assign power to each individual enemy. introducing power ups and stronger enemies at the later levels would be nice. a scoring system based on the number of streaks and shorter levels will probably add more replay value to the game.

additional features that may be included: it is hard to associate the game with our body's natural defense mechanism. there is hardly any difference between any space shooter games and this game, which made it uninteresting. try to make it more special by referring to the characteristics of the immue response. introducing different types of antibodies that work only against a specific bacteria is one possible suggestion.

overall, i appreciate your effort in making this game. however, there is still a lot of room for improvement.

Gimmick responds:

ok, thanks! I've stopped updating this game though, I thought of adding the barricade as others suggested, but I can't find the .FLA file :|

entertaining

everything was well animated. there was plenty of items which could potentially lead to a successuful escape from the prision. (although just a few of them could help you escape). it is enjoyable to watch all the endings because the outcomes of selecting different items vary greatly from one another, and it never gets repititve to find a way to escape from the prision, and i felt surprised each time i see a new ending (no matter whether it is good or not).

this game was not very interactive though. it only requires players to select the most appropiate options to take and click the left mouse button at the right moment. not much skills are needed. maybe you should try to include some mini games in some of the scenes (for example, simple mini games that require players make a controlled descent down the building using plungers alone). you should get the players more involved in the game.
also, instead of counting the total number of "fails' you had, the number of 'fails' you have unlocked should be shown instead. since you don't get any achievement by failing multiple times.

overall, the game is still very entertaing to play because of the varitey of choices avaliable and the unprediable outcome of each selected option. i couldn't stop playing until i gained all the achievemts. keep up the great work.

ps. to get the secret medal, you have to esacpe the prison by plunger. when you see the ending (sneaky ending), wait until the sun appears at the top left corner of the screen. click on it to obtain the medal.

PuffballsUnited responds:

This is an awesome review!
I would make it more interactable (if that's a word) but I lack the programming skill to do so. I'm trying to make the sequel a little bit harder/more interactive so we'll see.
Thanks again for taking the time to leave such a full review! I love reading reviews like that.

good effort, but needs more polishing.

although quizzes bases games were done before, this is the first time i've played an online quizzes which requires players to type in answers instead of selecting the answer from a list of options. which is quite innovative in my opinion. however, this type of input is not particulary suitable for this game because most of the answers consists of terms that are quite lengthy. one can easily lose points due to a typo which he/she is not aware of.
also, at times, it is quite difficult to read the characters. for example, when i was half way though, i had to spend some time to distinguish between the letter "n" and the letter "u". so, i think you should use a different font which can be read by the players easily.
at the end, the player should be graded based on their scores. some secrets (which can only be unlocked when a particular score is reached) may be added as well.

luciper2007 responds:

Yes sir, I'll make it better. Thank you for you comment. ^______^

addictive

a game packed with action and adventure. this is a first person shooter which does not only focus on shooting. the game is highly enjoyable, and it never lost its appeal and interactivity. the background music fitted in very well. but i got stuck when im 14% through. i kept moving about after the spike had fallen on top of him. and nothing happened. except the giant monster kept coming back to life again, and the health bar remained at the same level. i 'killed' it the times over, and still haven't figured the way out. is that part of the game?

The-Mercenary responds:

after the rock falls you have to go down and kick his ass. Use dark jak cause it does more damage.

very educational

this is one of the greatest tutorial that i ve even come across with. it has a smooth learning curve, and it covers most of the basic skills in flash. i liked the fact that you've included three sound tracks for us to choose from,which makes it more enjoyable to watch through. good selection of music! the background animation is smooth and elegant, and it didn't lag at all. hope to see your future submissions.

Smoking-Chimney responds:

I'm glad you enjoyed it and I hope you learnt fromt it. The smooth learning curve is what I aimed for, so I'm glad you thought that. :D

Definetly goes to the frontpage

this is probably one of the best games i have ever played so far.. the controls are easy to manage. the large variety of enimies and upgrades kept me hooked with this game.

stickmoose responds:

Awesome review :D

not bad

but what do buildings do?

VENGEANCE-GGG responds:

They make your units a bit stronger.

good tutorial

that was good! but there is a problem, i think u should explain us how the script work instead of just giving us the entire action script.
good job, tho

Vance responds:

eh, maybe i will...

If i'm not too lazy... HOLY SHIT DUDE!!!

YOU'RE GHEY! :o

average

i think u need to put more effort in graphics handling.

ps i hate sticks!

Terminator responds:

This was my first game I created so at the time, stick figures seemed the way to go. Im thinking of possibly updating this game and many others again. Thanks for your review.

thanks alot!

this tutorial really helpful! i have been learning flash for a week and i fouund it very difficult and confusing... :( but after watching the tutorial i actually learnt some basic skills from it

plz make more!

DJRunaway responds:

:) You're so welcome!

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